Gaming for Global Impact

Leveling Up Impact: EmpowerSDGs’ Mission

The EmpowerSDGs project uses gamification to teach young people about sustainable development, aiming to inspire active involvement in tackling global challenges, with a focus on collaboration across various sectors for impactful learning.

WHAT WE DO

Project Activities

A1 - Project Management, Evaluation, and Monitoring
Our management approach is based on a comprehensive set of principles and methodologies that ensure a cohesive and effective partnership. The coordinator, AHORA, takes a leading role in the management of the project, adopting a holistic approach. The management strategy underlines the partnership's commitment to the success and effectiveness of the EMPOWERSDGS project. The partnership prioritises seamless coordination and information sharing throughout the project lifecycle by identifying impact measures and potential challenges, as well as frequent monitoring reports and digital meetings.
A3 - Training Curriculum for professionals and the youngsters
The main objective of this Activity is to develop a comprehensive training curriculum titled 'EMPOWER SDGss Training Curriculum' that equips both professionals (youth workers) and vulnerable youth with the knowledge, skills, activities and tools needed for effective SDGs learning. The Training Curriculum will be a pedagogical tool that will help learners gain basic understanding of the 2030 Agenda and the 17 SDGs, and will serve as a guide for professionals (youth workers) to later implement the Pilot Sessions. It will include an introduction to the 2030 Agenda, the importance of the active role of young people at local, national and international levels in relation to climate change and in developing a sense of responsibility and participation in society, as well as a comprehensive study of the 17 SDGs.
A4 - EMPOWER SDGs Gamification Experience
During Activity 4, the partners will develop an interactive web platform that will include the "EmpowerSDGs Gamification Experience" for European youth, especially vulnerable youth. The aim is to actively engage the two target groups (youth workers and young minorities) in discussions and activities related to the 17 SDGs. Through the interactive elements such as quizzes, activities and challenges integrated into the gamification experience, the platform will enhance their knowledge, skills and competences. The platform will be directly linked to the project website.
A5 - Piloting sessions
The EmpowerSDGs Gamification Experience will be tested by professionals from the partner organisations in the 1st Capacity Building. During the 2nd Capacity Building, they will be trained on how to teach the training curriculum. The next stage of this Activity is the piloting phase with the target groups. 20 youth workers and 20 vulnerable young people from the participating countries will take part in the piloting sessions.
A6 - Dissemination, communication and sustainability
The main results of this Activity will be the development of the project dissemination strategy and the implementation of all promotional activities. The Multiplier Events in each partner country (Spain, Serbia, Turkey) and the Final Conference in Athens, Greece will be organised under this Activity. The active use of the social media accounts and the dynamic updating of the website will maintain a critical mass of regular visitors and give the project high visibility.
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Partners' Information

🇪🇸 Spain
🇬🇷 Greece
🇷🇸 Serbia
🇹🇷 Turkey

Latest News

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Kick-off meeting in Madrid

Kick-off meeting in Madrid

The small-scale Erasmus+ project ‘EmpowerSDGs: Gaming for Global Impact’ got off to a great start with a kick-off meeting held in Madrid, Spain on 21 and 22 February. This meeting marked the beginning of an ambitious effort to promote the social inclusion of young minorities, while advancing the UN’s 17 Sustainable Development Goals (SDGs) through…

Completion of Activity 2 – Gamifying SDGs Learning for Inclusion Research

Completion of Activity 2 – Gamifying SDGs Learning for Inclusion Research

The EmpowerSDGs partnership is pleased to announce the completion of a key deliverable of our project. At the start of the project, our partnership conducted extensive research to identify existing projects for marginalised youth across the European Union that used gamification techniques to align with the SDGs. This research helped us to understand which areas…

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. 2023-3-ES02-KA210-YOU-000181358

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