{"id":316,"date":"2024-04-19T10:51:00","date_gmt":"2024-04-19T10:51:00","guid":{"rendered":"https:\/\/empowersdgs.eu\/?page_id=316"},"modified":"2024-05-16T11:22:25","modified_gmt":"2024-05-16T11:22:25","slug":"digital-map","status":"publish","type":"page","link":"https:\/\/empowersdgs.eu\/?page_id=316","title":{"rendered":"Digital Map"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"316\" class=\"elementor elementor-316\" data-elementor-post-type=\"page\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-8518484 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"8518484\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-0fb48c6\" data-id=\"0fb48c6\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-8b5bfb5 elementor-nav-menu__align-center elementor-nav-menu--dropdown-tablet elementor-nav-menu__text-align-aside elementor-nav-menu--toggle elementor-nav-menu--burger elementor-widget elementor-widget-nav-menu\" data-id=\"8b5bfb5\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;layout&quot;:&quot;horizontal&quot;,&quot;submenu_icon&quot;:{&quot;value&quot;:&quot;&lt;svg aria-hidden=\\&quot;true\\&quot; class=\\&quot;e-font-icon-svg e-fas-caret-down\\&quot; viewBox=\\&quot;0 0 320 512\\&quot; xmlns=\\&quot;http:\\\/\\\/www.w3.org\\\/2000\\\/svg\\&quot;&gt;&lt;path d=\\&quot;M31.3 192h257.3c17.8 0 26.7 21.5 14.1 34.1L174.1 354.8c-7.8 7.8-20.5 7.8-28.3 0L17.2 226.1C4.6 213.5 13.5 192 31.3 192z\\&quot;&gt;&lt;\\\/path&gt;&lt;\\\/svg&gt;&quot;,&quot;library&quot;:&quot;fa-solid&quot;},&quot;toggle&quot;:&quot;burger&quot;}\" data-widget_type=\"nav-menu.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t<nav aria-label=\"Menu\" class=\"elementor-nav-menu--main elementor-nav-menu__container elementor-nav-menu--layout-horizontal e--pointer-underline e--animation-fade\">\n\t\t\t\t<ul id=\"menu-1-8b5bfb5\" class=\"elementor-nav-menu\"><li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-home menu-item-493\"><a href=\"https:\/\/empowersdgs.eu\/\" class=\"elementor-item\">Home Base<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-205\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=204\" class=\"elementor-item\">Our Vision<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-1282\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=1127\" class=\"elementor-item\">Project Activities<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-317\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=316\" class=\"elementor-item\">Digital Map<\/a><\/li>\n<li class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-868\"><a href=\"https:\/\/play.unity.com\/en\/games\/480ac336-33cd-4c99-99a3-bbfc16c7e6d2\/empowersdgs\" class=\"elementor-item\">Gamification Experience<\/a><\/li>\n<li class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-24\"><a href=\"#pll_switcher\" class=\"elementor-item elementor-item-anchor\">Languages<\/a><\/li>\n<\/ul>\t\t\t<\/nav>\n\t\t\t\t\t<div class=\"elementor-menu-toggle\" role=\"button\" tabindex=\"0\" aria-label=\"Menu Toggle\" aria-expanded=\"false\">\n\t\t\t<svg aria-hidden=\"true\" role=\"presentation\" class=\"elementor-menu-toggle__icon--open e-font-icon-svg e-eicon-menu-bar\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M104 333H896C929 333 958 304 958 271S929 208 896 208H104C71 208 42 237 42 271S71 333 104 333ZM104 583H896C929 583 958 554 958 521S929 458 896 458H104C71 458 42 487 42 521S71 583 104 583ZM104 833H896C929 833 958 804 958 771S929 708 896 708H104C71 708 42 737 42 771S71 833 104 833Z\"><\/path><\/svg><svg aria-hidden=\"true\" role=\"presentation\" class=\"elementor-menu-toggle__icon--close e-font-icon-svg e-eicon-close\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M742 167L500 408 258 167C246 154 233 150 217 150 196 150 179 158 167 167 154 179 150 196 150 212 150 229 154 242 171 254L408 500 167 742C138 771 138 800 167 829 196 858 225 858 254 829L496 587 738 829C750 842 767 846 783 846 800 846 817 842 829 829 842 817 846 804 846 783 846 767 842 750 829 737L588 500 833 258C863 229 863 200 833 171 804 137 775 137 742 167Z\"><\/path><\/svg>\t\t<\/div>\n\t\t\t\t\t<nav class=\"elementor-nav-menu--dropdown elementor-nav-menu__container\" aria-hidden=\"true\">\n\t\t\t\t<ul id=\"menu-2-8b5bfb5\" class=\"elementor-nav-menu\"><li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-home menu-item-493\"><a href=\"https:\/\/empowersdgs.eu\/\" class=\"elementor-item\" tabindex=\"-1\">Home Base<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-205\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=204\" class=\"elementor-item\" tabindex=\"-1\">Our Vision<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-1282\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=1127\" class=\"elementor-item\" tabindex=\"-1\">Project Activities<\/a><\/li>\n<li class=\"menu-item menu-item-type-post_type menu-item-object-page menu-item-317\"><a href=\"https:\/\/empowersdgs.eu\/?page_id=316\" class=\"elementor-item\" tabindex=\"-1\">Digital Map<\/a><\/li>\n<li class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-868\"><a href=\"https:\/\/play.unity.com\/en\/games\/480ac336-33cd-4c99-99a3-bbfc16c7e6d2\/empowersdgs\" class=\"elementor-item\" tabindex=\"-1\">Gamification Experience<\/a><\/li>\n<li class=\"menu-item menu-item-type-custom menu-item-object-custom menu-item-24\"><a href=\"#pll_switcher\" class=\"elementor-item elementor-item-anchor\" tabindex=\"-1\">Languages<\/a><\/li>\n<\/ul>\t\t\t<\/nav>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3acb041 elementor-widget elementor-widget-spacer\" data-id=\"3acb041\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section 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It aims to provide innovative training materials and methodologies to equip youth workers with the necessary skills to address environmental challenges using digital technologies.&lt;\\\/p&gt;&lt;p&gt;e-makers.org\\\/en\\\/default.aspx&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#870012&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4979&quot;,&quot;y&quot;:&quot;0.5124&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#870012&quot;},{&quot;title&quot;:&quot;Empowering Environmental Social Entrepreneurship through Digitalization (e-Makers)&quot;,&quot;id&quot;:&quot;hr&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project, funded by the European Union, focuses on enhancing the competencies of youth workers in the field of environmental social entrepreneurship through digitalization. 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Through the development of board games and educational kits, the project aims to raise awareness among students about the importance of sustainability and foster eco-friendly attitudes and behaviors.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;plae-project.eu\\\/contact&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c640dd&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4860&quot;,&quot;y&quot;:&quot;0.5038&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c640dd&quot;},{&quot;title&quot;:&quot;Play, Learn, Act, Ensure Sustainable Development Goals (PLAE)&quot;,&quot;id&quot;:&quot;gr 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;PLAE seeks to create inclusive and innovative educational tools for primary school teachers to integrate SDGs into their curricula. Through the development of board games and educational kits, the project aims to raise awareness among students about the importance of sustainability and foster eco-friendly attitudes and behaviors. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;plae-project.eu\\\/contact&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#e2bb4d&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5616&quot;,&quot;y&quot;:&quot;0.5239&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e2bb4d&quot;},{&quot;title&quot;:&quot;Play, Learn, Act, Ensure Sustainable Development Goals (PLAE)&quot;,&quot;id&quot;:&quot;it 3&quot;,&quot;description&quot;:&quot;&lt;p&gt;PLAE seeks to create inclusive and innovative educational tools for primary school teachers to integrate SDGs into their curricula. Through the development of board games and educational kits, the project aims to raise awareness among students about the importance of sustainability and foster eco-friendly attitudes and behaviors. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;plae-project.eu\\\/contact&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#7d47d3&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5373&quot;,&quot;y&quot;:&quot;0.5058&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#7d47d3&quot;},{&quot;title&quot;:&quot;Play, Learn, Act, Ensure Sustainable Development Goals (PLAE)&quot;,&quot;id&quot;:&quot;lv&quot;,&quot;description&quot;:&quot;&lt;p&gt;PLAE seeks to create inclusive and innovative educational tools for primary school teachers to integrate SDGs into their curricula. Through the development of board games and educational kits, the project aims to raise awareness among students about the importance of sustainability and foster eco-friendly attitudes and behaviors.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;plae-project.eu\\\/contact&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#b26500&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5702&quot;,&quot;y&quot;:&quot;0.4042&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#b26500&quot;},{&quot;title&quot;:&quot;Sustainable Development Goals for the inclusion of youngpeople with disabilities&quot;,&quot;id&quot;:&quot;es 4&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGsIY project endeavors to promote environmental sustainability awareness among young people, including those with disabilities, by fostering active dialogue within the European Union (EU). It aims to cultivate informed and engaged future citizens while ensuring the effective inclusion of persons with disabilities, enabling them to play active roles in their communities and address environmental challenges at local, European, and international levels. Through equipping youth workers with digital skills, leveraging social media campaigns, and raising awareness in local communities, the project seeks to advance the objectives of Goal 13 of the Sustainable Development Goals (SDGs) and contribute to a more sustainable future for all.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.projectfortheinclusion.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#424242&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4854&quot;,&quot;y&quot;:&quot;0.5229&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#424242&quot;},{&quot;title&quot;:&quot;Sustainable Development Goals for the inclusion of youngpeople with disabilities&quot;,&quot;id&quot;:&quot;it 4&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGsIY project endeavors to promote environmental sustainability awareness among young people, including those with disabilities, by fostering active dialogue within the European Union (EU). It aims to cultivate informed and engaged future citizens while ensuring the effective inclusion of persons with disabilities, enabling them to play active roles in their communities and address environmental challenges at local, European, and international levels. Through equipping youth workers with digital skills, leveraging social media campaigns, and raising awareness in local communities, the project seeks to advance the objectives of Goal 13 of the Sustainable Development Goals (SDGs) and contribute to a more sustainable future for all. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.projectfortheinclusion.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#494949&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5421&quot;,&quot;y&quot;:&quot;0.5091&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#494949&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;es 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes. &lt;a href=\\&quot;https:\\\/\\\/ccitalia.pt\\\/en\\\/youthsdg\\\/#resources\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ccitalia.pt\\\/en\\\/youthsdg\\\/#resources&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;fill&quot;:&quot;#1919c4&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5029&quot;,&quot;y&quot;:&quot;0.5053&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#1919c4&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;es 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes. fdadmo@impulsaigualdad.org&lt;\\\/p&gt;&quot;,&quot;fill&quot;:&quot;#f4f4f4&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5576&quot;,&quot;y&quot;:&quot;0.5859&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#f4f4f4&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;pt&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes. &lt;a href=\\&quot;https:\\\/\\\/ccitalia.pt\\\/en\\\/youthsdg\\\/#resources\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ccitalia.pt\\\/en\\\/youthsdg\\\/#resources&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#b6c419&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4791&quot;,&quot;y&quot;:&quot;0.5145&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#b6c419&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;hr 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes. &lt;a href=\\&quot;https:\\\/\\\/ccitalia.pt\\\/en\\\/youthsdg\\\/#resources\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ccitalia.pt\\\/en\\\/youthsdg\\\/#resources&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#0ea374&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5406&quot;,&quot;y&quot;:&quot;0.4848&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#0ea374&quot;},{&quot;title&quot;:&quot;YES-SI: Youth empowerment for Social Inclusion&quot;,&quot;id&quot;:&quot;de&quot;,&quot;description&quot;:&quot;&lt;p&gt;The YES-SI project aims to introduce Social Innovation Education (SIE) to young people through a comprehensive toolkit and resources. SIE involves a model where youth collaborate across generations with external stakeholders to identify and analyze local sustainability and social issues. Through this process, they learn about the Sustainable Development Goals, develop social innovation skills, and cultivate a mindset to tackle global issues through social innovation.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;yessi-project.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#212121&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5248&quot;,&quot;y&quot;:&quot;0.4436&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#212121&quot;},{&quot;title&quot;:&quot;Euphoresis&quot;,&quot;id&quot;:&quot;gr 3&quot;,&quot;description&quot;:&quot;&lt;p&gt;Euphoresis is a novel synbio approach aimed at enhancing forest ecosystems by serving as a soil conditioner and biofertilizer. The design of Euphoresis emphasizes respect for nature and contributes to a sustainable future aligned with the Sustainable Development Goals (SDGs). The project team has undertaken various initiatives to raise awareness about the SDGs, including a trivia game featuring questions on all 17 goals. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;2023.igem.wiki\\\/thessaloniki\\\/index.html&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#bb26d6&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5593&quot;,&quot;y&quot;:&quot;0.5328&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#bb26d6&quot;},{&quot;title&quot;:&quot;YES-SI: Youth empowerment for Social Inclusion&quot;,&quot;id&quot;:&quot;gr 4&quot;,&quot;description&quot;:&quot;&lt;p&gt;The YES-SI project aims to introduce Social Innovation Education (SIE) to young people through a comprehensive toolkit and resources. SIE involves a model where youth collaborate across generations with external stakeholders to identify and analyze local sustainability and social issues. Through this process, they learn about the Sustainable Development Goals, develop social innovation skills, and cultivate a mindset to tackle global issues through social innovation. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;yessi-project.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#151591&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5608&quot;,&quot;y&quot;:&quot;0.5088&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#151591&quot;},{&quot;title&quot;:&quot;YES-SI: Youth empowerment for Social Inclusion&quot;,&quot;id&quot;:&quot;ie&quot;,&quot;description&quot;:&quot;&lt;p&gt;The YES-SI project aims to introduce Social Innovation Education (SIE) to young people through a comprehensive toolkit and resources. SIE involves a model where youth collaborate across generations with external stakeholders to identify and analyze local sustainability and social issues. Through this process, they learn about the Sustainable Development Goals, develop social innovation skills, and cultivate a mindset to tackle global issues through social innovation. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;yessi-project.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#30cc3d&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4819&quot;,&quot;y&quot;:&quot;0.4361&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#30cc3d&quot;},{&quot;title&quot;:&quot;YES-SI: Youth empowerment for Social Inclusion&quot;,&quot;id&quot;:&quot;it 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;The YES-SI project aims to introduce Social Innovation Education (SIE) to young people through a comprehensive toolkit and resources. SIE involves a model where youth collaborate across generations with external stakeholders to identify and analyze local sustainability and social issues. Through this process, they learn about the Sustainable Development Goals, develop social innovation skills, and cultivate a mindset to tackle global issues through social innovation.\\u00a0 \\u00a0&lt;a href=\\&quot;http:\\\/\\\/yessi-project.eu\\&quot;&gt;yessi-project.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#db9200&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5387&quot;,&quot;y&quot;:&quot;0.5262&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#db9200&quot;},{&quot;title&quot;:&quot;YES-SI: Youth empowerment for Social Inclusion&quot;,&quot;id&quot;:&quot;es 6&quot;,&quot;description&quot;:&quot;&lt;p&gt;The YES-SI project aims to introduce Social Innovation Education (SIE) to young people through a comprehensive toolkit and resources. SIE involves a model where youth collaborate across generations with external stakeholders to identify and analyze local sustainability and social issues. Through this process, they learn about the Sustainable Development Goals, develop social innovation skills, and cultivate a mindset to tackle global issues through social innovation.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;yessi-project.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c99444&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4920&quot;,&quot;y&quot;:&quot;0.5232&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c99444&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Futureit &quot;,&quot;id&quot;:&quot;it 6&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c838d8&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5441&quot;,&quot;y&quot;:&quot;0.5181&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c838d8&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Future&quot;,&quot;id&quot;:&quot;es 7&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#82c433&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4912&quot;,&quot;y&quot;:&quot;0.5137&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#82c433&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Future&quot;,&quot;id&quot;:&quot;nl&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#293987&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5162&quot;,&quot;y&quot;:&quot;0.4394&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#293987&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Future&quot;,&quot;id&quot;:&quot;pl&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c41300&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5490&quot;,&quot;y&quot;:&quot;0.4380&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c41300&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Future&quot;,&quot;id&quot;:&quot;sk&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#b944ce&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5500&quot;,&quot;y&quot;:&quot;0.4640&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#b944ce&quot;},{&quot;title&quot;:&quot;Back to School, Back to the Future&quot;,&quot;id&quot;:&quot;tr 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;This project is planned to prevent school absenteeism and prevent school dropouts,&lt;br \\\/&gt;to motivate students and teachers in the process of learning and teaching, and will have a direct impact&lt;br \\\/&gt;on academic achievement. It will be possible to realize the transfer of knowledge , change of good&lt;br \\\/&gt;practices, different motivation methods, new education and teaching techniques by utilizing this&lt;br \\\/&gt;opportunity. &lt;a href=\\&quot;https:\\\/\\\/backtoschoolbacktofuture.weebly.com\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;backtoschoolbacktofuture.weebly.com\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#cb2fd6&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5795&quot;,&quot;y&quot;:&quot;0.5282&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#cb2fd6&quot;},{&quot;title&quot;:&quot;Small Budies&quot;,&quot;id&quot;:&quot;gr 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;The Small Buddies project is an innovative initiative aimed at empowering small and new companies. It facilitates these companies to showcase their work and establish communication channels with entities interested in Corporate Social Responsibility (CSR). The project also serves as a platform for companies to educate their employees on the 17 Sustainable Development Goals (SDGs) through interactive methods. Moreover, it enables companies to discover and collaborate with small\\\/new organizations contributing to the SDGs, thereby enhancing their social impact. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;smallbuddies.net&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#8d70ea&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5676&quot;,&quot;y&quot;:&quot;0.5403&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#8d70ea&quot;},{&quot;title&quot;:&quot;Impact Online&quot;,&quot;id&quot;:&quot;gr 6&quot;,&quot;description&quot;:&quot;&lt;p&gt;Impact Online is a remote teambuilding activity that focuses on the 17 Sustainable Development Goals (SDGs). The teams of participants in the activity participate in the game via a videoconferencing platform. The specially designed app guides the teams through a series of engaging activities, each of which is related to one of the SDGs. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.catalystteambuilding.gr\\\/teambuilding-events\\\/team-building\\\/impact-online&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#5cbc36&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5570&quot;,&quot;y&quot;:&quot;0.5206&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#5cbc36&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;be&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#ea8400&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5129&quot;,&quot;y&quot;:&quot;0.4505&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#ea8400&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;it 7&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.\\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt; shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#e8e000&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5256&quot;,&quot;y&quot;:&quot;0.4844&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e8e000&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;sk 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.&lt;\\\/p&gt;&lt;p&gt;&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;gcap.global\\\/faces-of-migration\\\/?fbclid=IwAR3k_yYQE1RB72P9DK0nw7boSfifI01X4ISjJjRrL_WDtLwmMdzqkJtQAQI&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#4deae5&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5565&quot;,&quot;y&quot;:&quot;0.4601&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#4deae5&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;si&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#00a0db&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5369&quot;,&quot;y&quot;:&quot;0.4795&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#00a0db&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;gr 7&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#dd1600&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5591&quot;,&quot;y&quot;:&quot;0.5117&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#dd1600&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;cz&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#0e99a3&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5406&quot;,&quot;y&quot;:&quot;0.4499&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#0e99a3&quot;},{&quot;title&quot;:&quot;SDGs and Migration&quot;,&quot;id&quot;:&quot;bg&quot;,&quot;description&quot;:&quot;&lt;p&gt;The SDGs and Migration project aimed to promote the comprehensive implementation of the SDGs in the EU, with a particular focus on migration. It sought to inform and raise awareness of migration in the context of the SDGs among decision-makers, journalists and the general public across Europe. As part of the project, a video game was developed to educate players about the SDGs through philosophical narratives.\\u00a0 &lt;a href=\\&quot;http:\\\/\\\/shorturl.at\\\/tEK05\\&quot;&gt;shorturl.at\\\/tEK05&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#d200dd&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5633&quot;,&quot;y&quot;:&quot;0.4986&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#d200dd&quot;},{&quot;title&quot;:&quot;2030 SDGs Game&quot;,&quot;id&quot;:&quot;jp&quot;,&quot;description&quot;:&quot;&lt;p&gt;The 2030 SDGs Game is a card-based simulation designed in Japan in 2016, allowing players to explore sustainability and their relation to the SDGs. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;2030sdgsgame.com&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#d61500&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.8619&quot;,&quot;y&quot;:&quot;0.5365&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#d61500&quot;},{&quot;title&quot;:&quot;Sustain2030&quot;,&quot;id&quot;:&quot;de 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;Sustain2030 is an award-winning simulation game that introduces players to the complexity of the SDG target system. Together, they explore the interrelationships between the 17 SDGs and become more aware of the scope of the issue in an entertaining way.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;sustain2030.de\\\/en&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#ea15d8&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5346&quot;,&quot;y&quot;:&quot;0.4371&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#ea15d8&quot;},{&quot;title&quot;:&quot;Green Footprint&quot;,&quot;id&quot;:&quot;bg 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\&quot;Green Footprint\\&quot; youth exchange project aimed to mobilize young people actively and effectively in sustainability and green change. Participants in this project worked together not only individually but also as part of a global youth movement to build a sustainable future. &lt;a href=\\&quot;https:\\\/\\\/ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#b9db4a&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5727&quot;,&quot;y&quot;:&quot;0.4959&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#b9db4a&quot;},{&quot;title&quot;:&quot;Green Footprint&quot;,&quot;id&quot;:&quot;ro 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\&quot;Green Footprint\\&quot; youth exchange project aimed to mobilize young people actively and effectively in sustainability and green change. Participants in this project worked together not only individually but also as part of a global youth movement to build a sustainable future. &lt;a href=\\&quot;https:\\\/\\\/ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#42c45a&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5698&quot;,&quot;y&quot;:&quot;0.4841&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#42c45a&quot;},{&quot;title&quot;:&quot;Green Footprint&quot;,&quot;id&quot;:&quot;mk&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\&quot;Green Footprint\\&quot; youth exchange project aimed to mobilize young people actively and effectively in sustainability and green change. Participants in this project worked together not only individually but also as part of a global youth movement to build a sustainable future. &lt;a href=\\&quot;https:\\\/\\\/ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ilksenol.org.tr\\\/projelerimiz\\\/yetim-giyindirme&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#636363&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5585&quot;,&quot;y&quot;:&quot;0.5009&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#636363&quot;},{&quot;title&quot;:&quot;Green Footprint&quot;,&quot;id&quot;:&quot;tr 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\&quot;Green Footprint\\&quot; youth exchange project aimed to mobilize young people actively and effectively in sustainability and green change. Participants in this project worked together not only individually but also as part of a global youth movement to build a sustainable future.&lt;\\\/p&gt;&lt;p&gt;&lt;a href=\\&quot;https:\\\/\\\/ilksenol.org.tr\\\/green-footprint\\\/\\&quot;&gt;https:\\\/\\\/ilksenol.org.tr\\\/green-footprint\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&lt;p&gt;\\u00a0&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;label&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;fill&quot;:&quot;#78aa3a&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5831&quot;,&quot;y&quot;:&quot;0.5091&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#78aa3a&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;tr 3&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl\\u00a0&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#efe810&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5867&quot;,&quot;y&quot;:&quot;0.5259&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#efe810&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;es 8&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl\\u00a0&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#e5ed07&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5006&quot;,&quot;y&quot;:&quot;0.5252&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e5ed07&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;pt 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl\\u00a0&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#e56b0d&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4799&quot;,&quot;y&quot;:&quot;0.5288&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e56b0d&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;hr 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl\\u00a0&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#2d2d2d&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5427&quot;,&quot;y&quot;:&quot;0.4940&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#2d2d2d&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;lt&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#007a1a&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5637&quot;,&quot;y&quot;:&quot;0.4190&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#007a1a&quot;},{&quot;title&quot;:&quot;Our life in our hands!&quot;,&quot;id&quot;:&quot;pl 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The overarching goal of the project is to instill a heightened awareness of environmental issues among participants and cultivate robust eco-friendly habits and attitudes. By actively involving students in a series of activities and tangible projects, the initiative aims to enrich their knowledge, empower them to take responsibility for climate change, and encourage behavioral shifts towards sustainable living practices. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;Klimontowiespklimontow@proszowice.pl&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#1b43e5&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5550&quot;,&quot;y&quot;:&quot;0.4394&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#1b43e5&quot;},{&quot;title&quot;:&quot;Social and Physical Inclusion of Paraplegic Youth by Using Virtual Reality&quot;,&quot;id&quot;:&quot;tr 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;Our project has demonstrated significant positive impacts on the target audience and related institutions and people in the short term. In the medium and long term, the outcomes will offer added value to the lives of spinal cord paralyzed young people and individuals, thanks to the differentiation of games and development for the google and Oculus store, cooperation with the local government and the disabled units of the academy and the sustainable work of the partners. This is also the first content within this scope, which is produced for the target audience and has achieved significant success in attracting the attention of the private sector, game developers, decision-makers and educators to this field.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.kaide.org\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#92ed00&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.6086&quot;,&quot;y&quot;:&quot;0.5213&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#92ed00&quot;},{&quot;title&quot;:&quot;Social and Physical Inclusion of Paraplegic Youth by Using Virtual Reality&quot;,&quot;id&quot;:&quot;ro 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;Our project has demonstrated significant positive impacts on the target audience and related institutions and people in the short term. In the medium and long term, the outcomes will offer added value to the lives of spinal cord paralyzed young people and individuals, thanks to the differentiation of games and development for the google and Oculus store, cooperation with the local government and the disabled units of the academy and the sustainable work of the partners. This is also the first content within this scope, which is produced for the target audience and has achieved significant success in attracting the attention of the private sector, game developers, decision-makers and educators to this field.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.kaide.org\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#997500&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5648&quot;,&quot;y&quot;:&quot;0.4831&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#997500&quot;},{&quot;title&quot;:&quot;Social and Physical Inclusion of Paraplegic Youth by Using Virtual Reality&quot;,&quot;id&quot;:&quot;bg 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;Our project has demonstrated significant positive impacts on the target audience and related institutions and people in the short term. In the medium and long term, the outcomes will offer added value to the lives of spinal cord paralyzed young people and individuals, thanks to the differentiation of games and development for the google and Oculus store, cooperation with the local government and the disabled units of the academy and the sustainable work of the partners. This is also the first content within this scope, which is produced for the target audience and has achieved significant success in attracting the attention of the private sector, game developers, decision-makers and educators to this field.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.kaide.org&lt;\\\/a&gt;\\\/&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#424242&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5627&quot;,&quot;y&quot;:&quot;0.4943&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#424242&quot;},{&quot;title&quot;:&quot;Social and Physical Inclusion of Parapleagic Youth by Using Virtual Reality&quot;,&quot;id&quot;:&quot;it 8&quot;,&quot;description&quot;:&quot;&lt;p&gt;Our project has demonstrated significant positive impacts on the target audience and related institutions and people in the short term. In the medium and long term, the outcomes will offer added value to the lives of spinal cord paralyzed young people and individuals, thanks to the differentiation of games and development for the google and Oculus store, cooperation with the local government and the disabled units of the academy and the sustainable work of the partners. This is also the first content within this scope, which is produced for the target audience and has achieved significant success in attracting the attention of the private sector, game developers, decision-makers and educators to this field. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.kaide.org\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#111111&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5362&quot;,&quot;y&quot;:&quot;0.4982&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#111111&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;cz 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#d3cd10&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5452&quot;,&quot;y&quot;:&quot;0.4568&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#d3cd10&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;dk&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c987ed&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5244&quot;,&quot;y&quot;:&quot;0.4137&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c987ed&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;it 9&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#af0500&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5323&quot;,&quot;y&quot;:&quot;0.5025&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#af0500&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;es 9&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#59c5d1&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4920&quot;,&quot;y&quot;:&quot;0.4983&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#59c5d1&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;tr 6&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#28abaf&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5957&quot;,&quot;y&quot;:&quot;0.5239&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#28abaf&quot;},{&quot;title&quot;:&quot;Unemployed Entrepreneurs&quot;,&quot;id&quot;:&quot;gb&quot;,&quot;description&quot;:&quot;&lt;p&gt;The aim of the project is to develop particularly the communication and language, sense of initiative and entrepreneurship, mathematical, social and civic, digital, learning to learn and cultural awareness competences as well as creativity, ability to cooperate on a common issue, exchange the experience regarding youth unemployment and problems of the young labour market in the partner countries. Group of young people active in youth work&lt;br \\\/&gt;&lt;a href=\\&quot;https:\\\/\\\/erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;erasmus-plus.ec.europa.eu\\\/projects\\\/search\\\/details\\\/2015-1-TR01-KA201-022167&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#101082&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4973&quot;,&quot;y&quot;:&quot;0.4354&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#101082&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;at&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#608bc4&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5396&quot;,&quot;y&quot;:&quot;0.4703&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#608bc4&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;cz 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c44711&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5383&quot;,&quot;y&quot;:&quot;0.4578&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c44711&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;gr 8&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#c73ec9&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5645&quot;,&quot;y&quot;:&quot;0.5140&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#c73ec9&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;it 10&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union.\\u00a0 \\u00a0&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#39846c&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5262&quot;,&quot;y&quot;:&quot;0.5121&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#39846c&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;rs&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#634200&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5560&quot;,&quot;y&quot;:&quot;0.4877&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#634200&quot;},{&quot;title&quot;:&quot;YOUPART&quot;,&quot;id&quot;:&quot;si 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project #YouPart is aimed at promoting political participation among young people coming from Italy, Slovenia, Czech Republic, Serbia, Greece and Austria. The aim is to encourage young people, and in particular those who have less access to civic and political life, to become active citizens, prevent social exclusion and improve the influence that they have on political decisions that are made at local, national and European levels. The project is financed by the Erasmus+ project of the European Union.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;parlament.org.rs&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#e8b100&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5419&quot;,&quot;y&quot;:&quot;0.4795&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e8b100&quot;},{&quot;title&quot;:&quot;Coming out of Unemployment&quot;,&quot;id&quot;:&quot;hr 4&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project participants encompass six organizations from Serbia, Macedonia, Montenegro, Croatia, Bosnia and Herzegovina, and Spain, which want to share experiences and improve the economic position of LGBT persons and in this way secure the fight for their human rights and sustainability of LGBT NGOs in the long run. Members of these organizations will, through active work, acquire knowledge and skills for practical work and further transferring of knowledge in the field of developing social entrepreneurship, raising capacity and empowering young LGBT persons to become entrepreneurs.\\u00a0Asocijacija DUGA\\\/Association RAINBOW&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#1d9313&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5479&quot;,&quot;y&quot;:&quot;0.4828&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#1d9313&quot;},{&quot;title&quot;:&quot;Coming out of Unemployment&quot;,&quot;id&quot;:&quot;es 10&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project participants encompass six organizations from Serbia, Macedonia, Montenegro, Croatia, Bosnia and Herzegovina, and Spain, which want to share experiences and improve the economic position of LGBT persons and in this way secure the fight for their human rights and sustainability of LGBT NGOs in the long run. Members of these organizations will, through active work, acquire knowledge and skills for practical work and further transferring of knowledge in the field of developing social entrepreneurship, raising capacity and empowering young LGBT persons to become entrepreneurs. Asocijacija DUGA\\\/Association RAINBOW&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#50aa20&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4833&quot;,&quot;y&quot;:&quot;0.5009&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#50aa20&quot;},{&quot;title&quot;:&quot;Coming out of Unemployment&quot;,&quot;id&quot;:&quot;sr 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project participants encompass six organizations from Serbia, Macedonia, Montenegro, Croatia, Bosnia and Herzegovina, and Spain, which want to share experiences and improve the economic position of LGBT persons and in this way secure the fight for their human rights and sustainability of LGBT NGOs in the long run. Members of these organizations will, through active work, acquire knowledge and skills for practical work and further transferring of knowledge in the field of developing social entrepreneurship, raising capacity and empowering young LGBT persons to become entrepreneurs. Asocijacija DUGA\\\/Association RAINBOW&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#f24c00&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5590&quot;,&quot;y&quot;:&quot;0.4913&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#f24c00&quot;},{&quot;title&quot;:&quot;Coming out of Unemployment&quot;,&quot;id&quot;:&quot;mk 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project participants encompass six organizations from Serbia, Macedonia, Montenegro, Croatia, Bosnia and Herzegovina, and Spain, which want to share experiences and improve the economic position of LGBT persons and in this way secure the fight for their human rights and sustainability of LGBT NGOs in the long run. Members of these organizations will, through active work, acquire knowledge and skills for practical work and further transferring of knowledge in the field of developing social entrepreneurship, raising capacity and empowering young LGBT persons to become entrepreneurs. Asocijacija DUGA\\\/Association RAINBOW&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#2ca393&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5598&quot;,&quot;y&quot;:&quot;0.5048&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#2ca393&quot;},{&quot;title&quot;:&quot;Safebook for Safe Youth&quot;,&quot;id&quot;:&quot;it 11&quot;,&quot;description&quot;:&quot;&lt;p&gt;In response to these challenges, a new project called \\u201cSafebook for Safe Youth\\u201d has been launched. The project aims to promote a safety culture among young people through the development of a new manual, \\u201cSafebook.\\u201d The manual will provide youth workers and educators with the skills and knowledge they need to help young people stay safe.&lt;\\\/p&gt;&lt;p&gt;&lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/gitzE&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#f46a00&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5283&quot;,&quot;y&quot;:&quot;0.4808&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#f46a00&quot;},{&quot;title&quot;:&quot;Safebook for Safe Youth&quot;,&quot;id&quot;:&quot;jo&quot;,&quot;description&quot;:&quot;&lt;p&gt;In response to these challenges, a new project called \\u201cSafebook for Safe Youth\\u201d has been launched. The project aims to promote a safety culture among young people through the development of a new manual, \\u201cSafebook.\\u201d The manual will provide youth workers and educators with the skills and knowledge they need to help young people stay safe. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/gitzE&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#017c09&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5971&quot;,&quot;y&quot;:&quot;0.5585&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#017c09&quot;},{&quot;title&quot;:&quot;Safebook for Safe Youth&quot;,&quot;id&quot;:&quot;rs 3&quot;,&quot;description&quot;:&quot;&lt;p&gt;In response to these challenges, a new project called \\u201cSafebook for Safe Youth\\u201d has been launched. The project aims to promote a safety culture among young people through the development of a new manual, \\u201cSafebook.\\u201d The manual will provide youth workers and educators with the skills and knowledge they need to help young people stay safe. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/gitzE&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#e23681&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5537&quot;,&quot;y&quot;:&quot;0.4848&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e23681&quot;},{&quot;title&quot;:&quot;Safebook for Safe Youth&quot;,&quot;id&quot;:&quot;lb&quot;,&quot;description&quot;:&quot;&lt;p&gt;In response to these challenges, a new project called \\u201cSafebook for Safe Youth\\u201d has been launched. The project aims to promote a safety culture among young people through the development of a new manual, \\u201cSafebook.\\u201d The manual will provide youth workers and educators with the skills and knowledge they need to help young people stay safe. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/gitzE&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#db9200&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5930&quot;,&quot;y&quot;:&quot;0.5438&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#db9200&quot;},{&quot;title&quot;:&quot;ACT AS PROFESSIONALS&quot;,&quot;id&quot;:&quot;rs 4&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project is set up by the team of professionals from humanistic sciences from Serbia and Denmark with the cooperation of the National association of practitioners of youth work. The central activity of the project is the creation of a training module, based on applied drama training sessions as its main learning methodology. &lt;a href=\\&quot;https:\\\/\\\/cepora.org\\\/en\\\/act-as-professionals\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;cepora.org\\\/en\\\/act-as-professionals\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#16d30c&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5594&quot;,&quot;y&quot;:&quot;0.4950&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#16d30c&quot;},{&quot;title&quot;:&quot;ACT AS PROFESSIONALS&quot;,&quot;id&quot;:&quot;dk 1&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project is set up by the team of professionals from humanistic sciences from Serbia and Denmark with the cooperation of the National association of practitioners of youth work. The central activity of the project is the creation of a training module, based on applied drama training sessions as its main learning methodology. &lt;a href=\\&quot;https:\\\/\\\/cepora.org\\\/en\\\/act-as-professionals\\\/\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;cepora.org\\\/en\\\/act-as-professionals\\\/&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#20af00&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5324&quot;,&quot;y&quot;:&quot;0.4187&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#20af00&quot;},{&quot;title&quot;:&quot;APOFEU&quot;,&quot;id&quot;:&quot;malta&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cA Part of EU 2030\\u201d project aims to promote the engagement of young people in the process of active citizen participation through the Agenda 2030. One of the biggest challenges facing the EU nowadays is the need to boost youth participation in civic and democratic life, specially, youth migrants, minorities and third countries nationals as these groups do not actively participate in their community due to different socio-economic, linguistic, cultural or geographical barriers. These limitations affect different dimensions of participation: social and political participation; sport and culture; voluntarism; family and training and employment. Through the knowledge and accomplishment of the 17 SDGs, more engaged, empowered and aware societies will be achieved.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;www.apartofeu2030.eu&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#cc2100&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5394&quot;,&quot;y&quot;:&quot;0.5403&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#cc2100&quot;},{&quot;title&quot;:&quot;APOFEU&quot;,&quot;id&quot;:&quot;rs 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cA Part of EU 2030\\u201d project aims to promote the engagement of young people in the process of active citizen participation through the Agenda 2030. One of the biggest challenges facing the EU nowadays is the need to boost youth participation in civic and democratic life, specially, youth migrants, minorities and third countries nationals as these groups do not actively participate in their community due to different socio-economic, linguistic, cultural or geographical barriers. These limitations affect different dimensions of participation: social and political participation; sport and culture; voluntarism; family and training and employment. Through the knowledge and accomplishment of the 17 SDGs, more engaged, empowered and aware societies will be achieved. CEPORA&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#afafaf&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5529&quot;,&quot;y&quot;:&quot;0.4940&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#afafaf&quot;},{&quot;title&quot;:&quot;APOFEU&quot;,&quot;id&quot;:&quot;gr 9&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cA Part of EU 2030\\u201d project aims to promote the engagement of young people in the process of active citizen participation through the Agenda 2030. One of the biggest challenges facing the EU nowadays is the need to boost youth participation in civic and democratic life, specially, youth migrants, minorities and third countries nationals as these groups do not actively participate in their community due to different socio-economic, linguistic, cultural or geographical barriers. These limitations affect different dimensions of participation: social and political participation; sport and culture; voluntarism; family and training and employment. Through the knowledge and accomplishment of the 17 SDGs, more engaged, empowered and aware societies will be achieved. CEPORA&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;label&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research.pdf&quot;,&quot;fill&quot;:&quot;#017f66&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5664&quot;,&quot;y&quot;:&quot;0.5282&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#017f66&quot;},{&quot;title&quot;:&quot;APOFEU&quot;,&quot;id&quot;:&quot;es 12&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cA Part of EU 2030\\u201d project aims to promote the engagement of young people in the process of active citizen participation through the Agenda 2030. One of the biggest challenges facing the EU nowadays is the need to boost youth participation in civic and democratic life, specially, youth migrants, minorities and third countries nationals as these groups do not actively participate in their community due to different socio-economic, linguistic, cultural or geographical barriers. These limitations affect different dimensions of participation: social and political participation; sport and culture; voluntarism; family and training and employment. Through the knowledge and accomplishment of the 17 SDGs, more engaged, empowered and aware societies will be achieved. CEPORA&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#44aa05&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4570&quot;,&quot;y&quot;:&quot;0.5716&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#44aa05&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;rs 6&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#d5f4c6&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5531&quot;,&quot;y&quot;:&quot;0.4907&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#d5f4c6&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;al&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#ecf252&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5531&quot;,&quot;y&quot;:&quot;0.5084&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#ecf252&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;tr 8&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#303030&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.6051&quot;,&quot;y&quot;:&quot;0.5161&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#303030&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;ba&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#e084cf&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5471&quot;,&quot;y&quot;:&quot;0.4894&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e084cf&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;mk 2&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#a04161&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5567&quot;,&quot;y&quot;:&quot;0.5058&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#a04161&quot;},{&quot;title&quot;:&quot;BY LEAP&quot;,&quot;id&quot;:&quot;me&quot;,&quot;description&quot;:&quot;&lt;p&gt;The project aims to strengthen the participation of grassroots CSOs and youth initiatives in regional networks, and ensure sustainability of young entrepreneurs (student\\\/youth) companies through demonstration and training\\\/mentoring activities. The efforts will go toward improving the policy environment and supporting human and institutional capacity\\\/workforce development initiatives that respond to the needs of the CSO\\u2019s and local\\\/grassroots beneficiaries.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;by-leap.com\\\/about-the-project&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#9e1492&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5490&quot;,&quot;y&quot;:&quot;0.4979&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#9e1492&quot;},{&quot;title&quot;:&quot;Inclusion Reloaded&quot;,&quot;id&quot;:&quot;ba&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cInclusion Reloaded\\u201d project brings together a consortium made up of organisations, sports clubs and institutions of different experience and expertise and includes: Club for Youth Empowerment 018 (KOM 018) \\u2013 Serbia, Paralympic Committee \\u2013 Serbia, Faculty of Physical and Sports Education \\u2013 Serbia , Beyond Borders \\u2013 Italy, CESIE \\u2013 Italy, Swimming Club for People with Disabilities \\u201cSPID\\u201d \\u2013 Bosnia-Herzegovina, Sport Club for Blind and Visually Impaired Children and Youth \\u201cCentar\\u201d Sarajevo \\u2013 Bosnia-Herzegovina and Sport Evolution Alliance \\u2013 Portugal. https:\\\/\\\/cesie.org\\\/en\\\/project\\\/inclusion-reloaded&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#e004b8&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/04\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5459&quot;,&quot;y&quot;:&quot;0.4901&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#e004b8&quot;},{&quot;title&quot;:&quot;Inclusion Reloaded&quot;,&quot;id&quot;:&quot;it 13&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cInclusion Reloaded\\u201d project brings together a consortium made up of organisations, sports clubs and institutions of different experience and expertise and includes: Club for Youth Empowerment 018 (KOM 018) \\u2013 Serbia, Paralympic Committee \\u2013 Serbia, Faculty of Physical and Sports Education \\u2013 Serbia , Beyond Borders \\u2013 Italy, CESIE \\u2013 Italy, Swimming Club for People with Disabilities \\u201cSPID\\u201d \\u2013 Bosnia-Herzegovina, Sport Club for Blind and Visually Impaired Children and Youth \\u201cCentar\\u201d Sarajevo \\u2013 Bosnia-Herzegovina and Sport Evolution Alliance \\u2013 Portugal.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;cesie.org\\\/en\\\/project\\\/inclusion-reloaded&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#19b2b7&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5267&quot;,&quot;y&quot;:&quot;0.4950&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#19b2b7&quot;},{&quot;title&quot;:&quot;Inclusion Reloaded&quot;,&quot;id&quot;:&quot;it 15&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cInclusion Reloaded\\u201d project brings together a consortium made up of organisations, sports clubs and institutions of different experience and expertise and includes: Club for Youth Empowerment 018 (KOM 018) \\u2013 Serbia, Paralympic Committee \\u2013 Serbia, Faculty of Physical and Sports Education \\u2013 Serbia , Beyond Borders \\u2013 Italy, CESIE \\u2013 Italy, Swimming Club for People with Disabilities \\u201cSPID\\u201d \\u2013 Bosnia-Herzegovina, Sport Club for Blind and Visually Impaired Children and Youth \\u201cCentar\\u201d Sarajevo \\u2013 Bosnia-Herzegovina and Sport Evolution Alliance \\u2013 Portugal.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;cesie.org\\\/en\\\/project\\\/inclusion-reloaded&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-pulse pin-label&quot;,&quot;fill&quot;:&quot;#17b4d3&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5337&quot;,&quot;y&quot;:&quot;0.5163&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#17b4d3&quot;},{&quot;title&quot;:&quot;Inclusion Reloaded&quot;,&quot;id&quot;:&quot;pt 3&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cInclusion Reloaded\\u201d project brings together a consortium made up of organisations, sports clubs and institutions of different experience and expertise and includes: Club for Youth Empowerment 018 (KOM 018) \\u2013 Serbia, Paralympic Committee \\u2013 Serbia, Faculty of Physical and Sports Education \\u2013 Serbia , Beyond Borders \\u2013 Italy, CESIE \\u2013 Italy, Swimming Club for People with Disabilities \\u201cSPID\\u201d \\u2013 Bosnia-Herzegovina, Sport Club for Blind and Visually Impaired Children and Youth \\u201cCentar\\u201d Sarajevo \\u2013 Bosnia-Herzegovina and Sport Evolution Alliance \\u2013 Portugal. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;cesie.org\\\/en\\\/project\\\/inclusion-reloaded&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#358cb7&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.4829&quot;,&quot;y&quot;:&quot;0.5048&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#358cb7&quot;},{&quot;title&quot;:&quot;Inclusion Reloaded&quot;,&quot;id&quot;:&quot;rs 7&quot;,&quot;description&quot;:&quot;&lt;p&gt;The \\u201cInclusion Reloaded\\u201d project brings together a consortium made up of organisations, sports clubs and institutions of different experience and expertise and includes: Club for Youth Empowerment 018 (KOM 018) \\u2013 Serbia, Paralympic Committee \\u2013 Serbia, Faculty of Physical and Sports Education \\u2013 Serbia , Beyond Borders \\u2013 Italy, CESIE \\u2013 Italy, Swimming Club for People with Disabilities \\u201cSPID\\u201d \\u2013 Bosnia-Herzegovina, Sport Club for Blind and Visually Impaired Children and Youth \\u201cCentar\\u201d Sarajevo \\u2013 Bosnia-Herzegovina and Sport Evolution Alliance \\u2013 Portugal. &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;cesie.org\\\/en\\\/project\\\/inclusion-reloaded&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#4398a5&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5556&quot;,&quot;y&quot;:&quot;0.4936&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#4398a5&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;it 20&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes.\\u00a0&lt;\\\/p&gt;&lt;p&gt;&lt;a href=\\&quot;https:\\\/\\\/ccitalia.pt\\\/en\\\/youthsdg\\\/#resources\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ccitalia.pt\\\/en\\\/youthsdg\\\/#resources&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#1c1c1c&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5329&quot;,&quot;y&quot;:&quot;0.4788&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#1c1c1c&quot;},{&quot;title&quot;:&quot;Young people and SDGs (YoPeSDGs)&quot;,&quot;id&quot;:&quot;bg 5&quot;,&quot;description&quot;:&quot;&lt;p&gt;This Erasmus+ proposal, titled \\&quot;Youth and Sustainable Development Goals for the promotion of inclusion of people with disabilities,\\&quot; represents a strategic partnership comprising organizations aimed at raising awareness among young individuals, including those with disabilities, regarding the Sustainable Development Goals. It seeks to engage youth throughout the European Union, empowering them to become proactive citizens and participate in decision-making processes.&lt;\\\/p&gt;&lt;p&gt;&lt;a href=\\&quot;https:\\\/\\\/ccitalia.pt\\\/en\\\/youthsdg\\\/#resources\\&quot; target=\\&quot;_blank\\&quot; rel=\\&quot;noopener\\&quot;&gt;ccitalia.pt\\\/en\\\/youthsdg\\\/#resources&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#eded00&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5665&quot;,&quot;y&quot;:&quot;0.4953&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#eded00&quot;},{&quot;title&quot;:&quot;Safebook for Safe Youth&quot;,&quot;id&quot;:&quot;es 20&quot;,&quot;description&quot;:&quot;&lt;p&gt;In response to these challenges, a new project called \\u201cSafebook for Safe Youth\\u201d has been launched. The project aims to promote a safety culture among young people through the development of a new manual, \\u201cSafebook.\\u201d The manual will provide youth workers and educators with the skills and knowledge they need to help young people stay safe.\\u00a0 &lt;a href=\\&quot;_wp_link_placeholder\\&quot; data-wplink-edit=\\&quot;true\\&quot;&gt;shorturl.at\\\/gitzE&lt;\\\/a&gt;&lt;\\\/p&gt;&quot;,&quot;pin&quot;:&quot;pin-sm&quot;,&quot;fill&quot;:&quot;#eda600&quot;,&quot;link&quot;:&quot;https:\\\/\\\/empowersdgs.eu\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/A2.Gamifying-SDGs-Learning-for-Inclusion-Research_EN.pdf&quot;,&quot;action&quot;:&quot;lightbox&quot;,&quot;x&quot;:&quot;0.5070&quot;,&quot;y&quot;:&quot;0.5071&quot;,&quot;level&quot;:&quot;world&quot;,&quot;color&quot;:&quot;#eda600&quot;}]}\"><\/div><\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"elementor_header_footer","meta":{"footnotes":""},"class_list":["post-316","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/pages\/316","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=316"}],"version-history":[{"count":10,"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/pages\/316\/revisions"}],"predecessor-version":[{"id":578,"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=\/wp\/v2\/pages\/316\/revisions\/578"}],"wp:attachment":[{"href":"https:\/\/empowersdgs.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=316"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}